Footsteps
Recorded in foley studio using pits full of different materials, from sand to gravel to magnetic reel tape. Recorded through SM7B.
Heartbeat
Made with thumping on a small box with my hand, layered with a recording of my voice making a thumping sound. Recorded through NT1-A.
Teleporter Droning
Made with a slow pulling apart of a plastic, scrunched up pipe in the foley studio and slowing it down and applying a granulizer effect to it. Recorded with SM7B.
Teleporter Action
Made with a quick pulling apart of the pipe and layering it with my own voice, both running through a granulizer. Recorded with SM7B and NT1-A.
Ice Gem Magic
Made with recording a whoosh sound with my voice and layering it with recordings of a metal chain in the foley studio. The charge up was the chain sound reversed. Recorded with SM7B and NT1-A.
Small Red Goblin Voice
Made with spectacular voice acting from yours truly. Recorded with NT1-A.
Red Goblin Slimeball Attack
Made by tweaking wavetables in Serum VST. Looped and then rendered to also create loop end. Created entirely inside DAW.
"Champion" ADR Re-Record
A project where I was given assets to a clip from the movie "Champion" and re-recorded the voice lines for the TV sports announcer. I recorded the voice lines in the Belmont Foley studio with the help of my room mate as the voice talent. I used an SM7B for the microphone and used Pro Tools to record, edit, and mix.
BRIISU Beats
Currently WIP.
audiobooks
A selection of audiobooks I've worked on. Click a cover to hear a sample on Audible.
I worked alongside Microsoft and Halo Studios, serving as the lead POC for areas such as audio, cinematics, narrative, and localization. I created and executed test plans related to these areas based on work in developers milestones. Additionally, I sent out weekly area health reports and established regular, recurring meetings with the producers and developers for items such as a weekly sync, bug triage, and QA monthly sprint coordination.
Borderlands 4
I worked alongside internal 2K and Gearbox quality assurance leads, ensuring immediate requests and test plans are executed and delivered. Additionally, I created more efficient methods of internal daily task planning and build delivery. Lastly, I created test plans on both Excel and TestRail related to bosses and audio surround sound testing.
Empire of the Ants
I executed created test plans and participated in various playtests and other various server strain scenarios. I additionally tested on multiple platforms, including PC, Xbox, and PS5.
Sunderfolk
I tested through many playthroughs of the game, providing balancing and character design insights based on difficulty and squad layouts. I additionally reported bugs throughout many areas including dialog subtitles, localization, audio, and vfx/animation issues.
About
I have a strong passion for all things audio: audio engineering, sound design/post-production, and music. As a graduate of Belmont University with a B.S. in Audio Engineering, I have years of experience in various studios. I also have experience in quality assurance for games, serving as the QA person of contact for the audio, cinematics, narrative, and localization teams on titles I've shipped such as Halo: Campaign Evolved and Borderlands 4.
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i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';